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Re: [IDEA] game that could feature ESTIM

Posted: 05 Oct 2021, 00:12
by mtlsub
minesweeper?

Re: [IDEA] game that could feature ESTIM

Posted: 05 Oct 2021, 17:44
by KinkInSpace
Honestly, I would be too scared to play an ESTIM Minesweeper. It would definitely not be a game I would hook up and challenge myself. It would probably only be a game used when I have a Mistress who is in an evil mood and wants to badly see me suffer, she would order me to play this.

Re: [IDEA] game that could feature ESTIM

Posted: 05 Oct 2021, 19:01
by Shannon SteelSlave
OPERATION!

Re: [IDEA] game that could feature ESTIM

Posted: 06 Oct 2021, 01:45
by bound_jenny
Shannon SteelSlave wrote:OPERATION!
YEEEESSSSS!!!! 8) That game was so cool. Now with my experience and acquired wisdom, so pervertible.... :rofl:

Jenny.

Re: [IDEA] game that could feature ESTIM

Posted: 06 Oct 2021, 01:46
by Shannon SteelSlave
bound_jenny wrote:
Shannon SteelSlave wrote:OPERATION!
YEEEESSSSS!!!! 8) That game was so cool. Now with my experience and acquired wisdom, so pervertible.... :rofl:

Jenny.
I'll bet you went for the heart first. :love: Then the funny bone. :rofl:

Re: [IDEA] game that could feature ESTIM

Posted: 06 Oct 2021, 07:55
by Kinbaku
Shannon SteelSlave wrote:OPERATION!
I let one person played it before, but being ambidextrous it was too easy for him. Only when I ordered to use both the left hand and the right hand was it a problem, but this was too difficult to keep it fun. :cry:

Re: [IDEA] game that could feature ESTIM

Posted: 06 Oct 2021, 08:16
by Shannon SteelSlave
Fun in this case has little to do with "winning" the game, I think. You just hook up the wires to your........ahem.....area, and take your turn.

Re: [IDEA] game that could feature ESTIM

Posted: 06 Oct 2021, 11:17
by KinkInSpace
I only played operation a few times. It was too easy for me. I have very steady hands.

Re: [IDEA] game that could feature ESTIM

Posted: 07 Oct 2021, 10:24
by Riddle
Jeopardy?

Re: [IDEA] game that could feature ESTIM

Posted: 07 Oct 2021, 10:44
by Gregovic

Re: [IDEA] game that could feature ESTIM

Posted: 07 Oct 2021, 11:09
by Kinbaku
Gregovic wrote:Simon says?
A new one I hadn't seen before.
And easy to make the program. :)

Re: [IDEA] game that could feature ESTIM

Posted: 07 Oct 2021, 12:38
by Gregovic
kinbaku wrote:
Gregovic wrote:Simon says?
A new one I hadn't seen before.
And easy to make the program. :)
You'd think so, but according to Mr. Deviant Designs, doing the programming for that particular toy nearly defeated him. (I'm guessing it's just smart array handling/writing/reading, but I'm not sure I'd be able to make it work with my current skills)

Re: [IDEA] game that could feature ESTIM

Posted: 07 Oct 2021, 13:48
by Kinbaku
Gregovic wrote:You'd think so, but according to Mr. Deviant Designs, doing the programming for that particular toy nearly defeated him. (I'm guessing it's just smart array handling/writing/reading, but I'm not sure I'd be able to make it work with my current skills)
Yes, with an array: you fill every time the next element of the array with a random number from 1 to 5. At the same time you count how many numbers there are (every time +1 until the electric shock). Then show here the elements (LED(i) with i=1 to 5) from the matrix until the counter.
Then you read them from the beginning and compare them with the touch (BUTTON(i) with i=1 to 5) of the victim. If you reach the counter you add a new random number and increase the counter. And show here the elements from the matrix until the new element.
If she makes a mistake (number of the push button different from the element from the matrix), shock her and reset everything: empty matrix and counter back to 0.

You can take the dimension of the array equal to 1000. Reaching the 1000 correct moves will stop the program. :twisted: :mrgreen:

Of course there is still a lot to program, such as the debounce of the buttons, a timer how long it should take before she has to press, etc. :wink:

Re: [IDEA] game that could feature ESTIM

Posted: 07 Oct 2021, 14:42
by KinkInSpace
If you think Simon Says, then take it a step further! Do a rhythm game, such as guitar hero. Every miss is a big shock, every hit counts as: okay, good and perfect depending on how far off you are, where okay and good give a shock but its intensity is lowered depending on how far off you are.

Re: [IDEA] game that could feature ESTIM

Posted: 19 Oct 2021, 04:26
by Dark_Lizerd
2 new ideas:
Snakes and ladders
with 1 to 3 "PC players"
Random dice rolls, all luck.
With pleasure and punishment options.
If you land on a ladder, you get the vibe for the number of seconds that you advance.
Hit a snake, and you get the tens for the same number of seconds.
First one to 100 get the vibe to orgasm, all other get the tens for the same time.
Just need a formula for how aroused the PC players get to determine how long you get shocked for loosing.
Could be rough if you come early, but you must keep playing.

The other one is Battleship (Altho, I did see that someone is good at that one.)
(Anyway)
Tens and vibe run the at same time.
for every hit on your ships, the tens goes up one step.
for every 5 times you misses in a row, the tens goes up one step.
for every hit on their ship, the vibe goes up one.
Like above, keep going till someone looses.

Both could be played head-to-head... And that could be fun too.