new game idea

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Dark_Lizerd
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new game idea

Post by Dark_Lizerd »

I am playing Diggy's Adventure on facebook and came upon a game idea...
Well, 2...
#1... Slave capture...
You work for the Mistress, or Master, and your job is to catch the run away slaves...

#2... Slave escape...
You are the escaped slave and you try to prevent your capture...

If the program controls "toys" that would add to the fun...
Altho, knowing this bunch, you would probably run towards the Mistress just to get the "tease"...

I'm busy at the moment if anyone wants to run with these...
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Dark_Lizerd
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Re: new game idea

Post by Dark_Lizerd »

OK, I've dusted off my OLD basic games books, looked over a few pervert able ones...
Expect a few old "Blasts from the Past" before too long...
(How past??? about 1984 or so...)
But Adventure (hopefully) will be the major push...
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bound_jenny
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Re: new game idea

Post by bound_jenny »

Dark_Lizerd wrote:(How past??? about 1984 or so...)
Oooooo... those were my C=64 days... :lol:

Dang, I had fun with that machine. I adore my 64... :love:

Jenny.
Helplessness is a doorway to the innermost reaches of the soul.
If my corset isn't tight, it just isn't right!
Kink is the spice of life!
Come to the Dark Side - we have cookies!
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Dark_Lizerd
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Re: new game idea

Post by Dark_Lizerd »

I was Atari...
But, the only program books were TRS-80...
So I became "bi-lingual"...
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CirJohn
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Re: new game idea

Post by CirJohn »

bound_jenny wrote:
Dark_Lizerd wrote:(How past??? about 1984 or so...)
Oooooo... those were my C=64 days... :lol:

Dang, I had fun with that machine. I adore my 64... :love:

Jenny.
Did you have the cassette-tape drive? That thing was a menace to my older sister's music collection.... :oops:
I can be talked into anything once. After that I'm out of excuses.
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bound_jenny
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Re: new game idea

Post by bound_jenny »

CirJohn wrote:
bound_jenny wrote:
Dark_Lizerd wrote:(How past??? about 1984 or so...)
Oooooo... those were my C=64 days... :lol:

Dang, I had fun with that machine. I adore my 64... :love:

Jenny.
Did you have the cassette-tape drive? That thing was a menace to my older sister's music collection.... :oops:
Nope, the 1541 floppy drive. 8)

I experienced the pain of tape drives with a friend's Timex-Sinclair... :shock:

Jenny.
Helplessness is a doorway to the innermost reaches of the soul.
If my corset isn't tight, it just isn't right!
Kink is the spice of life!
Come to the Dark Side - we have cookies!
cokeman401
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Re: new game idea

Post by cokeman401 »

Im reallllly interested in this game :o

Looking forward to this game if you decide to make it :o
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Dark_Lizerd
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Re: new game idea

Post by Dark_Lizerd »

Had the tape drive first...
Some of the ideas here were less painful than getting the tape drive to work correctly...
But I did find a good candidate...
"Man eating rabbit"..
You are dropped I a circular pit that is 20units across...
you and the rabbit move 1 unit each, at 45 degree angles...
BUT, the rabbit can do multiple hops...
last 10 turns are you are released..
But, if the rabbit catches you... well, I did say it was a "man eating rabbit"...

I could tie in the teaser control rom my adventure game for "player interaction"...
I also got another idea...
But this one will do real good as an interactive web program..
(I can't do web programming)
Anyone watch The Legend of Korra?
The idea is the arena matches, but one on one...
Each person/player has a series of attacks and defenses...
the hits will wear you down until you cannot take any more...
you loose...
Could be entertaining to watch two people go at each other...
All advice is checked, re-checked and verified to be questionable...
Don't ask, we both wont understand the answer...
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Dark_Lizerd
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Re: new game idea

Post by Dark_Lizerd »

OK, I got it worked out during my drive today...
(but I discovered there is a problem...)

The idea is that BoundAnna could host a one-on-one battle between 2 contestants...
I could create the software that would accept each player's attack and defend codes
IE C1R3,C2R1
Only I, or the ref/announcer, would know what the code means...
(Before the match, each person PM's the ref what their attacks and defenses are...
IE: Titty Twister, 3,14,1,7,12
Each time the person attacks, instead of giving the same attack code, alerting the receiver what the attack is, the code will be different each time...
Preferred would be a list of 10 to 20 attacks, and 5 defense locations
Player 1 would send their commands, then
player 2 would send theirs, "I" enter them in the program...
It would determine hit or miss...
"I" would reply with a descriptive of the exchange...
NOT, "player 1 hit with a titty twister on player 2, player2 missed on a titty bopper attack..."
But like
"Claudia opened up with a titty twister attack on Jennie for 8 points,
Jenny countered with a titty bopper but was blocked by Claudia"

The idea is that both players submit their attack command sheets to the person that will be refereeing the match, then set up a time
that everyone will be online to do the match realtime...
The program will record the match, then after the match if completed, that person will upload the match to a thread called
Arena Matches
Then, everyone that missed the live match could still read what happened...
(During the match, anyone can watch, but no comments from the viewers...)

BUT that is where I found the problem...
BoundAnna does not have an active chat function...
If there is some interest, Anna could enable the chat function, and I could create the program...

The players create their own attack "spell" names and a short description of what it does...
Then before the match, PM that to the person that will control the match and what codes they will use. (for that match, best to change them each time)
There is some rough ideas for some other stuff I have too...
Like "tangle arms... it may tangle 1 or both arms, which will reduce that player's attacks and defences, Both tangled, then no attack, but they can still defend
but at half power... The tangle can also miss both arms, at which, it will have no effect...
A "tangle legs" same thing, 1/2 attack and def power...
The receiver gets a "free" break command, if it fails, then reduced attacks, but if the break works, then it is back to
a normal attack.
But, if the player is "tangled legs" and "tangled arms" (both) and they did not get broken, then the last attack would be
"Hog tie", and if not broken, then the match is over...
Each player would get 100 endurance points, each hit will do some "damage" and when the player is out of endurance points, they loose...
I also thought, as the endurance points go down, the attacks and defenses will be less effective...
All advice is checked, re-checked and verified to be questionable...
Don't ask, we both wont understand the answer...
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qwerty212
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Re: new game idea

Post by qwerty212 »

I'm afraid that I don't get the idea :oops:
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Dark_Lizerd
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Re: new game idea

Post by Dark_Lizerd »

Step 1: Anna needs chat active...
Step 2: Clair and Jenny want to duel, and I will moderate...
Step 3: they both PM me a list of their attacks and defense codes... (below)
I enter the codes into my program...
Step 4: Both people will be online Jan 10, 9:00 PM...
(Anyone wanting to watch can enter the chatroom, but not comment... (maybe cheering could be allowed...)

Player "A": Clair
Attack, Loc, 1, 2, 3, 4, 5
Tit Slap, Chest, 1, 7,13,19,25
Tit Whip, Chest, 2, 8,14,20,26
Pussy Whip, Crotch, 3, 9,15,21,27
Ass Whip, Ass, 4,10,16,22,28
Tity Twister, Chest, 5,11,17,23,29
Clit Twister, Crotch, 6,12,18,24,30

Defence, 1, 2, 3, 4, 5
Chest, 1, 2, 4, 3, 5
Crotch, 6, 7, 8, 9,10
Ass, 11,12,13,14,15
-----------------------------------------------

Player "B": Jenny
Attack, Loc, 1, 2, 3, 4, 5
Tity Twister, Chest, 1, 3, 5, 7, 9
Tit Hanger, Chest, 11, 13,14, 15,20
Pussy Lift, Crotch, 16, 2, 4, 6, 8
5 of the best, Ass, 12, 10, 18, 17, 19
Clit Twister, Crotch, 21,22, 23, 24,25

Defence, 1, 2, 3, 4, 5
Chest, 2, 4, 3, 5, 6
Crotch, 1, 7, 12, 11,14
Ass, 8, 10, 13, 15, 16


Step 5: at 8:45, everyone logs in and verifies connections...
(Each person will have 100 stamina points...)
Step 6: At 9:00, the fight (duel) begins...
(round 1)
Clair: A=1,D=1
Jenny:A5, D4
I enter the codes, program determines the Jenny hit first...
"Jenny leads off with a (A-5) Tity Twister at Clair, but was blocked..." (D-1: Chest)
"Clair responds with a (A-1) Tity Slap on Jenny and hit for 6 points..." (D-1: Crotch)
Jenny: 94
Clair: 100
(Round 2)
Jenny: A21, D13
Clair: A18, D11
I enter the codes, Jenny hits first...
"Jenny attacks Clair with a (A-21) Clit Twister, but Clair was protecting her ass, and gets her clit twisted for 12 points..."
"Clair responds with a (A-18) Clit Twister of her own, but with Jenny protecting her ass, looses 9 points..."
Jenny: 83
Clair: 88
.... later....
(round 9)
Jenny: A1, D13
(Clair recognizes the codes from before)
Clair: A8, D1
"Clair leads off with a Tit Whip on Jenny, who fails to block, and get's hit for 8 points...
"Jenny attacks Clair with a Tity Twister which is blocked...
Jenny: 12
Clair: 19
.....
And so on....
Long, but you should get the idea...
Complicated I know, but it could be interesting to see...
Now, each player should punish themselves according to where and how hard each attack was...
Now, the next time Jenny and Clair duel, they will provide new attack codes so that on the next fight
A1 will not be a Tit Slap from Clair or a Tity Twister form Jenny,
But, they both could be Nipple Twist....
All advice is checked, re-checked and verified to be questionable...
Don't ask, we both wont understand the answer...
http://www.mediafire.com/download/09dtr ... e_V2_2.exe Not just for nubies any more...
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bound_jenny
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Re: new game idea

Post by bound_jenny »

I'm imagining your play-by-play being called by a sports radio announcer, and laughing myself to bits... :rofl:

By the way, Clair is toast. :whip: :twisted:

Jenny.
Helplessness is a doorway to the innermost reaches of the soul.
If my corset isn't tight, it just isn't right!
Kink is the spice of life!
Come to the Dark Side - we have cookies!
mtlsub
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Re: new game idea

Post by mtlsub »

Another fun 1vs1 game that could be perver... errr fixed :twisted:

Battleship.

There could be consequences if you miss for you but for the opposing player if you hit with a little something extra for when you sink a ship depending on how hard it is to sink that ship.
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Dark_Lizerd
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Re: new game idea

Post by Dark_Lizerd »

Cool!!!!
I got Battleship....
You vs PC...
You get hit, 1 punishment...
You hit him, a pleasure...
Sink for a bonus...
Win for a bigger one...
Like it!!!
BTY... and Adventure players test the toy control function????
I need to know it that works for others...
I can add the same thing here...
All advice is checked, re-checked and verified to be questionable...
Don't ask, we both wont understand the answer...
http://www.mediafire.com/download/09dtr ... e_V2_2.exe Not just for nubies any more...
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Dark_Lizerd
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Re: new game idea

Post by Dark_Lizerd »

bound_jenny wrote:I'm imagining your play-by-play being called by a sports radio announcer, and laughing myself to bits... :rofl:
... Actually... that is the idea...
The program just says who got the first attack and if the attack hit...
bound_jenny wrote:By the way, Clair is toast. :whip: :twisted:

Jenny.
So...
What is your counter attack???
Last edited by bound_jenny on 08 Jan 2015, 01:31, edited 1 time in total.
Reason: Man, you are lousy with quotes!
All advice is checked, re-checked and verified to be questionable...
Don't ask, we both wont understand the answer...
http://www.mediafire.com/download/09dtr ... e_V2_2.exe Not just for nubies any more...
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